martes, marzo 24, 2009

Loca, loca agenda de la GDC


Hay demasiado para ver y hacer. Abajo están los eventos que seleccioné para los próximos días, aunque dudo que pueda cubrirlos a todos porque además tengo que estar en el stand y asistir a otras reuniones.





SessionSpeaker(s)DayStartEndRoom
(305) Designing the First Social Reality Game to Motivate ChangeAustin HillMon9:00 AM9:50 AMRoom 3007, West Hall
During this inspirational keynote Austin Hill, CEO of Akoha will detail the personal story that inspired its development while also diving down into the nitty gritty of the systems development and the critical design problems Akoha had to overcome to make its gameplay combination of real-world game-cards and back-end systems and social networking work.
(305) Testing our Hidden Agenda: What Happens Once Real Students and Teachers Get a Hold of our Game?Lauren DavisMon11:10 AM11:50 AMRoom 3007, West Hall
In 2003, the nonprofit Liemandt Family Foundation enlisted Lauren Davis to figure out a way that their small organization could make a difference in technology-enabled education. They were interested in developing a video game that was as fun as the current favorite titles out there, but that also taught K-12 school subject....Click the title to see full session details.
(304) The Art of Independent Game PromotionKyle Gabler and Phil FishTue10:30 AM11:00 AMRoom 131, North Hall
Phil Fish of Polytron (FEZ) and Kyle Gable of 2D Boy (WORLD OF GOO) reveal the secrets of massive promotion on a shoestring budget: how to speak to the press, how to create a trailer the internet loves, and how to best promote for your game...Click on session title to read the full description.
(305) Breaking Common Constraints of Serious Games : A New Market ApproachTimothy NixonTue11:10 AM11:40 AMRoom 3007, West Hall
This talk is a challenge, a call to arms, and a story about an extraordinary new product that started life as a tech demo for the training sector, but ultimately found its true calling as a direct to consumer product, a game that can touch a global audience of millions...Click on session title to read the full description
(304) The Indie BusinessmanDaniel James, Jamie Cheng and Hampus SoderstromTue11:15 AM11:45 AMRoom 131, North Hall
Hear from three highly successful indie game developers on their own unique indie-focused business models, and why they aren't just selling $19.95 downloads. Hear how Hampus Soderstrom (IGF nominee TORIBASH) earns money by selling in-game decals and motion trails, how Jamie Cheng (IGF winner EETS, the Nexon-published SUGAR RUSH) is pursuing free-to-play online games, and how Daniel James (PUZZLE PIRATES, BANG HOWDY!, WHIRLED) manages multiple major microtransaction-based games while staying independent.
(305) New Voices in Serious GamesGabby Dizon, Doris C. Rusch, Robert Guest and Seth SivackTue2:30 PM4:00 PMRoom 3007, West Hall
This 90 minute session's four projects features four never-before-speakers at Serious Games Summit talking about up-and-running serious games they've developed over the past year...Click on session title to read the full description.
(204) Outsourcing Summit Speaker Q&ABen Wibberley, Paul Steed, Carey Chico, Daniel Staton, Manvendra Shukul, Aaron Pulkka, Christine Thaarup and Jesse RapczakTue5:00 PM6:00 PMRoom 2014, West Hall
During the day questions will kept to a minimum if possible and saved for the last hour of the day. This unique venue for Q & A will feature all speakers onstage to answer any of your questions. This allows more than one opinion on relevant issues in a more casual and relaxed environment. Let the ideas flow!
Doing Business In The Game Music Industry In Japan 101Norihiko HibinoWed10:30 AM11:30 AMRoom 3020, West Hall
The session will begin with a brief introduction of Norihiko Hibino and his studio, GEM Impact, which will act as an example of one of many business models that composers in Japan have adopted to work in the increasingly competitive Japanese game music market. Hibino will explain what is commonly asked of a game audio professional by developers in Japan and throughout Asia...Click on title to read the full session description.
How to Sell Your IP to Hollywood (Without Selling Your Soul)Tim LangdellWed10:30 AM11:30 AMRoom 121, North Hall
What do movie studios look for when considering a game to be made into a film? The movie industry works in a very different way to the game industry, with contract terms differing greatly. This session will have invited film and television industry members including producers, writers, agents, and movie company executives.
Government & Support Organizations Social GatheringPer StrombackWed12:00 PM1:00 PMIGDA Booth, West Hall
Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk.
Cracking Emerging and Non-Traditional Markets RoundtableBen SawyerWed2:30 PM3:30 PMRoom 114, North Hall
Today's competitive and global games industry demands attention to emerging areas, platforms, and regions to satisfy growth. This roundtable gathers developers interested in identifying and discussing embryonic or non-traditional markets that might be tomorrows established sectors. Come network, and share insights with others about life at the outer edges of the games industry.
Minorities Social GatheringJoseph SaulterWed4:00 PM5:00 PMIGDA Booth, West Hall
Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk.
Early Stage Funding for Video Game Start UpsMatthew Le MerleWed4:00 PM5:00 PMRoom 2002, West Hall
Funding a game company is often the last, and most crucial step in realizing the vision of an independent development studio or gaming start-up. This session focuses on how independent developers and gaming start-ups should go about the challenge of acquiring early stage funding. It involves a discussion of what works, what does not, and how companies can bridge the gap to VC funding.
Experiences and Rare Insights into the Video Game Music IndustryHitoshi SakimotoThu9:00 AM10:00 AMRoom 132, North Hall
Hitoshi Sakimoto, a veteran music composer whose credits include five of the Final Fantasy installments, recounts his vast career experiences. Catered towards aspiring composers and professionals alike, Sakimoto offers rare insight into the videogame music industry, and comments on aspects regarding musical style, technological advancement, business dealings, attitudes of the industry, among others.
Five Lessons from Social Games that Matter to the Rest of the Games IndustryKristian SegerstraleThu1:30 PM2:30 PMRoom 2002, West Hall
This presentation will go over five key learnings from developing games for social networks and explain why those matter for the future of the broader games industry. Topics covered range from design insights and process learnings to business models. Examples and play-and-distribution data are used liberally throughout.
Cracking Emerging and Non-Traditional Markets RoundtableBen SawyerThu1:30 PM2:30 PMRoom 114, North Hall
Today's competitive and global games industry demands attention to emerging areas, platforms, and regions to satisfy growth. This roundtable gathers developers interested in identifying and discussing embryonic or non-traditional markets that might be tomorrows established sectors. Come network, and share insights with others about life at the outer edges of the games industry.
Global Games QA for Innovative, Transformative and Cost Effective SolutionsLinda LemieuxThu4:30 PM5:30 PMRoom 2012, West Hall
Global Games QA delivery is more than just reducing budgets by using offshore sites. It's about meeting client needs with strategic, scalable, innovative and transformative solutions. Discuss a real world example of on-shore/offshore Global Games QA with the people who operate in a global environment, showcasing benefits beyond cost savings.
Outsourcing Social GatheringMunir HaddadFri9:00 AM10:00 AMIGDA Booth, West Hall
Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk.

domingo, marzo 22, 2009

Y ahora los fichines


Recién aterrizado en San Francisco, me saco el sombrero de la industria de la música para virar hacia los videojuegos. Será otra semana de mucho aprendizaje en la GDC, adonde hemos venido apoyando y acompañando a empresas de Buenos Aires. ¡Sospecho, de todos modos, que las fiestas de Austin serán más divertidas que las de los gammers! Arriba está la invitación al encuentro de esta tarde. Queda un montón de data sobre Austin que iré publicando en los próximos días (¡una increible visita a la Universidad de Texas!).

I Love Latinoamerica

Tampoco llego a tiempo.

Oops!


¡No puedo ir!

sábado, marzo 21, 2009

Naty tonight


Vayan ustedes que pueden.

SXSW 2009: Apuntes desordenados (2)




  • ¡Desperté y los chicos de Cápsula estaban en la tapa del diario! Los conocí el año pasado en Popkomm en la noche española. La tonada y el cover de Sumo los delataron inmediatamente. Connie y Martín son argentinos pero viven hace casi 10 años en Bilbao. 100% actitud rockera. Ojalá puedan darse una vuelta para el BAFIM.




  • Tuve varias reuniones de trabajo con funcionarios del Gobierno de Texas (en las áreas de música, animación y videojuegos, Film Commission y desarrollo económico). Nos sacan varios cuerpos de ventaja con respecto a las herramientas que ofrecen a sus empresas, aunque el enfoque es menos "asistencialista" que el modelo europeo. Con cada área tenemos temas en común y proyectos para impulsar, en la medida que logremos llamarles la atención.





  • España está haciendo un buen trabajo de posicionamiento de su plataforma Sounds from Spain. Se notan los años de aprendizaje y la colaboración de nuestros amigos Tracy & Mark (con quienes cenaremos esta noche para programar acciones conjuntas con Brasil). Ya tenemos casi confirmada la participación española en BAFIM.







Más imágenes random de Austin

viernes, marzo 20, 2009

SXSW 2009: Apuntes desordenados (1)



  • Nunca vi un festival como este. Tanta gente, tanta buena onda. Un bar al lado del otro ofreciendo música en vivo. No parece haber quilombos de ninguna naturaleza.

El hotel en el que estoy tiene un aire a Star Wars

  • Americans are weired! Buena gente, hiper amables, un poco lobotomizados de tan atentos pero después te tiran una sonrisa franca, desde las entrañas, que te desarma. Todos pasan de todo.
  • Austin es el sueño (o la pesadilla) de alguien que haya jugado mucho a los Legos de chiquito (¡mi caso!) o, más tarde, a la diferentes versiones del Sim City. Los edificios parecen de juguete, como si hubieran encajado la manzana entera en el mapa con sus backyards perfecto en los que tirar la basura (y esconder indigentes).

  • Hay estacionamientos gigantes cada dos o tres cuadras. Todo el mundo anda en auto. ¡Todo el maldito mundo! Hay unos colectivos muy limpios y ordenados de frecuencia escasa pero previsible que recorren las calles como pidiendo permiso entre tanta 4 x 4. Los taxis siempre pasan a los lejos. Caminé mucho, muchísimo, buscando un adaptador. Llegué a la tienda 3 minutos después del cierre y volví al hotel masticando bronca. Decidí "operar" la zapatilla que había traído de casa para que entrara en los benditos agujeritos del sistema norteamericano.


  • Pasó Jorge Drexler por el stand de Sound from Spain y aproveché para tomar unos vinos y charlar un rato largo. Después me lo encontré en la ronda nocturna. El tipo tiene un Oscar y un montón de discos alucinantes pero igual se lo toma con soda. Tranqui, con ganas de armar shows más recitados que cantados y de seguir provocando cruces América + España (estuvo yendo y viniendo con Kevin Johansen, Vitor Ramil et al.). Le conté el proyecto de la Red Latinoamericana de Música y se entusiasmó. ¡Ojalá lo podamos sumar como Embajador! Lo filmé. A la vuelta lo subo al blog.

jueves, marzo 19, 2009

Las noches de Austin



Estos muchachos cerraron la noche colombiana en el SXSW... que manera de bailar!

Lost Horse


Boyfriend pissed me off...
I was bringing this head, to leave on his bed, but left it on the bus.
If you smell it mail lost@theartofabestos.com

Me emputé con mi novio...
Llevaba esta cabeza, para dejarla en su cama, pero la dejé en el camión.
Si la hueles manda mail...

Portobello, Londres, Inglaterra, 2009
Foto: Archivo Callejero - Arte Urbano

(Vía: Arte Callejero)